Game Developer And ProducerLuc Hannebert
I build games, one collision, road, and rebellion at a time.
I'm a game developer currently putting most of my energy into programming while I work toward becoming a game producer. I love working with a team to create awe-inspiring game experiences, as awe is one of the most powerful emotions people can have. I can contribute to game design, write code, manage projects, and you can count on me to deliver, every time.
Featured ProjectsGame Development & Production Projects
Worlds Collide
A multiplayer RTS with the collision goblins and robots fighting over territory and resources.
Road Less Travelled
A fog-choked survival road trip where I built the enemy AI.
Total Kollateral Zero Zero
A shelved third person shooter with classic objectives and intelligent AI.
Red Circuit Rebellion
A fast, aggressive, arcade-inspired mech shooter built for pure destruction and replayability.
Available on Steam
Road Less Travelled
You're behind the wheel of a battered camper, driving fog-choked forest roads at night. Between drives, you make camp, scavenge, and craft what you'll need to survive whatever's out there. My part in it: the enemy AI, the logic behind whatever's watching from the treeline.