Game Developer And Producer

Luc Hannebert

I build games, one collision, road, and rebellion at a time.

I'm a game developer currently putting most of my energy into programming while I work toward becoming a game producer. I love working with a team to create awe-inspiring game experiences, as awe is one of the most powerful emotions people can have. I can contribute to game design, write code, manage projects, and you can count on me to deliver, every time.

Featured Projects

Game Development & Production Projects

Worlds Collide

A multiplayer RTS with the collision goblins and robots fighting over territory and resources.

Road Less Travelled

A fog-choked survival road trip where I built the enemy AI.

Total Kollateral Zero Zero

A shelved third person shooter with classic objectives and intelligent AI.

Red Circuit Rebellion

A fast, aggressive, arcade-inspired mech shooter built for pure destruction and replayability.

Available on Steam

Road Less Travelled

You're behind the wheel of a battered camper, driving fog-choked forest roads at night. Between drives, you make camp, scavenge, and craft what you'll need to survive whatever's out there. My part in it: the enemy AI, the logic behind whatever's watching from the treeline.